



Coco VR
September 2017 - November 2017
Worked as a 3D Artist with the following responsibilities:
- Optimized Pixar geometry usingĀ a variety of techniques to make assets VR-ready
- Consolidated project files to reduce draw calls during game play
Software used:
- Maya
- Unity
- Photoshop
- Substance Painter
- Maya
- Unity
- Photoshop
- Substance Painter