



- Topology clean up and asset optimization
- Prepared textures and materials for optimal performance in the Unreal Engine
- Integrated 3D Realtime Asset in the Unreal Engine
- Created materials in the Unreal Engine
- Set dressed complex futuristic environments
Software used: Unreal, Maya, Substance Painter, Photoshop, xNormal
Software used: Unreal, Maya, Substance Painter, Photoshop, xNormal